I'm Mean Machine Dean

Does VR help with ACL recovery?

In November 2018, I finally snapped the last remaining part of my ACL in my left knee while attending McM Birmingham. Strangely, it was my first Comicon event, and I certainly left in impressive fashion.

The next day, the reaslisation that I have a serious injury really hit me. I was unable to stand, move, bend down, do anything really. I was bed bound for the next month and struggled to get use the bathroom and get in and out of the bath. Being brought down to one of the lowest moments in my life really helped bring some perspective to what was important.

What happened next was months of therapy, physio, determination, incredibly long amount of painful periods, and also using my bum to go up and down the stairs (which is quite amusing to do). Strangely, by using this method of moving myself around, I was strengthening my legs without realising it. Once I was feeling a little more confident, I finally managed to walk down the stairs, 1 step at a time. A personal victory and one I thought I would never be able to do. This was the fuel I needed to get back on my feet (no pun intended).

Once I was happy, I managed to get myself back into my flat as I was staying with my parents. I got back infront of my PC, and the Oculus client fired up. Now VR has always been a huge passion of mine, and I wondered if I could use this as a way of rehabbing my confidence to move, and also forget any problems I had. After some research, I discovered BoxVR.

BoxVR is fitness boxing in VR where you throw a variety of punches to the beat of music. Call it the fitness version of Beat Saber if you will. What I really like is the interface and also that it does not feel like you are being pressued into anything. I stood up from my chair, got my head set on and started using BoxVR. 20 mins had passes and I manged to do a very short but positive workout.

Virtual Reality (VR) has the potential to improve the impact of an exergaming intervention. There is evidence from laboratory studies that immersive VR exergaming is more engaging than standard exercises and can distract participants from the effort. VR is moving from a niche to a more affordable product and for the first time suggests the potential for using VR as an intervention in the area of ​​population health. 

The Virtual Reality Institute for Health and Exercise has compiled a list of VR experiences and measures the number of calories burned while playing. They also compared the following VR games with some traditional exercises based on the MET score. If you’ve been thinking about working as a daunting task for many years, these VR fitness games will change the game. 

Music was a popular choice to increase the fun, immersion and enjoyment of VR exergames. The discussions focused on the playability and fun of the VR exergames and the experience of playing them.

The VR training unites the two and creates a training that you never want to end. The feeling of mastery, control and progress lets us break new ground again and again. By conceiving the exercise, VR training becomes a more pleasant experience. When you use your own body and physical fitness to play, you become a character as you burn those calories and build those muscles. 

Athletes are also getting into the VR business to bring their fitness brand closer to the crowd, such as Floyd Mayweather with his own VR boxing trainer. Many in the VR fitness community also point out important factors that correspond to the conventional wisdom: exercise is good and beautiful, but nutrition is an even more important prerequisite for staying healthy and losing weight. And until the equipment in terms of black box becomes more available, VR still lacks strength training, which is important for muscle building. Cardio enthusiasts will find a lot to love in VR right now.

Towards the end, I favored boxing games quite a lot because they are by far the most intense workouts available in VR. Shadow boxing has always been a pretty solid workout, and VR makes it easy to overcome fatigue and run a little longer than normal. I wore a weight vest on some days, weighted gloves on other days, sometimes I wore both. 

Gorn is a fighting game in which players fight and use weapons such as a spear, a sword and a war hammer to take out enemies like honey badgers or warriors while attacking. Play in endless mode to increase the intensity of this dominant upper body game.The Virtual Reality Institute of Health and Exercise rated this game as equivalent to training on the elliptical trainer.

Players have to hack and cut their way through various enemies. The VR Institute of Health and Exercise rates this game as equivalent to using an elliptical trainer. Sword Master VR can be played on HTC Vive and Oculus Rift. 

Sprint Vector is a competitive VR game in which players shuffle their arms like a futuristic speed skater for 12 fun and exciting track maps.Pump your arms quickly to move faster in the game, watch out for oncoming obstacles, increase speed, and unlock projectiles to face your opponents.Sprint Vector is a game for Oculus Rift, HTC Vive and PlayStation VR and has been awarded the VR Fitness Award for the best VR arm workout.

Among the participants was the nordictrack vr bike, a shortly available exercise bike, which contains a steerable yoke with standard control input buttons, direction block, triggers, etc. Most importantly, the NordicTrack VR bike includes a Vive Focus and a number of playful workouts to motivate you. The goal is to drive as fast as possible, navigate through the ring checkpoints and shoot down balloon targets by holding your gaze. 20

Fortunately, virtual reality creates new opportunities to get in shape. Companies combine the addictive qualities and immersion in video games with the health and fitness effects of training to solve the big problem of boredom in the gym. From stationary bicycles to normal chest pressure, VR changes our training. 

Matthew Farrow, a health researcher at the University of Bath in the UK, did one of several studies that show that the joy and intensity of exercise increase when someone plays a game in VR. The study found that players worked 9 percent harder without losing motivation. You care less about how many calories you burn per minute and more about what you enjoy so you can keep going. 

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